Virtual Reality

Virtual Reality (VR) is a fast-growing technology that is already being used by universities around the world. The Academic Technology staff has been investigating VR hardware and software and has been gathering some tools that can be borrowed by Endicott Staff. These tools can be tried out in the XR Lab (LSB Annex 403). To reserve a time to try the gear or to bring in a class for a visit email Hedrick Ellis at hellis@endicott.edu.

Oculus Quest

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An all-in-one VR experience. No wires. No PC. It features two, six degrees of freedom (6DOF) controllers.

Oculus Rift

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A fully immersive headset with built-in headphones and hand controllers. The Oculus Rift needs to be connected to a Windows computer to operate. Visit the XR Lab (LSB 403) to try it out. The Oculus marketplace offers a variety of free and paid VR experiences.

HTC Vive

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The main competitor to the Oculus Rift, the Vive provides room-scale VR with two base stations that can be mounted at head height with stands. The Vive needs to be connected to a PC. The Viveport online store offers a variety of free and paid VR experiences. Visit the XR Lab (LSB 403) to try it out.

Oculus Go

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Oculus Go is a stand-alone virtual reality headset, with no phone to drop in or PC to connect. It includes a hand controller. It does not have as much content available as the higher end machines. We have one available in the XR Lab (LSB 403).

Google Cardboard

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An inexpensive alternative to the Oculus and Vive, these devices work with most smartphones. You can purchase them online or at Best Buy for under $5. We have one from Viewmaster available in the XR Lab (LSB 403).

Insta360 Nano Panoramic Camera

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Turns your phone into a 360 VR camera so you can create 360 VR tours. We have one available in Academic Technology.